Supertuxkart 0.8.13/17/2024 ![]() So you should have something to download in December whether the final release will happen then or January is still left to circumstance (bugs, first and foremost). 0.9 is still quite far off, so we decided to try making a 0.8.2 release as soon as possible, hopefully a beta/release candidate within the year. To begin with it's probably best to answer the question of when the next release is coming. Bad excuse, and I will try to get back to a more regular schedule, so this post will try to catch up to what's happened the last couple months. ![]() *snort* *huff* oh, there you are! Sorry for the long hibernation in blog posts, but I became a bit too used to having GSoC students writing all of them. I've added a tiny example (which is way more fun when you actually play it), for everyone to get a taste of what scripting will bring! Feel free to pull the ScriptEngine branch at for even more fun examples! You can find the scripts under stk-code/data/scripts. I'm still hoping to do quite a bit of work post-GSoC on things like the weather, object behaviors and perhaps some unit testing as well. The API is pretty comprehensive at this point (You can find the API documentation at ), and I intend to broaden it further to allow more fun stuff to happen during races. In addition some miscellaneous classes have also been bound ( For example 3-D vectors ), to make life easier for anyone writing scripts. I've also added several different ways of triggering scripts, from action-triggers (Think bubbles that pop and run a script when you enter it) to collisions (between karts, items and track-objects). ![]() Right now, most of the different track elements you see like animations, static objects have had various properties exposed to the API. ![]() Most of my work went into refactoring existing code so as to expose that functionality to the API. With this in mind, I chose AngelScript as the language, due to a variety of reasons, chief among them the fact that it had good synergy with our existing code. The first part of my project was to come up with a good language and an intuitive and user-friendly scripting API. ![]()
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